Alejandro started his career as every budding CG artist does, by studying mathematics at the Universidad Metropolitana in Caracas, Venezuela. He quickly realized that his love for polygons extended beyond the theoretical and into the virtual. So he transferred to the Savannah College of Art and Design where he ended up getting a BFA in Animation with a focus on rigging. He has been using his mathematical mind to solve artist's problems ever since. Right now he lives in Portland, Oregon with his wife, and their dog aptly named Triangle.
Los Angeles, California
Experienced CG character and prop rigger with the artistic and technical ability to give animators the tools to bring characters to life. Quick to adapt to new tools and pipelines with good communication skills. High knowledge level of Maya, Mudbox, Python and Adobe products. Experienced in fast paced productions and meeting deadlines.
Luma Pictures - Technical Animator Nov 2017 / Present
Assist with script write ups for Rigging and Animator needs.
Identify and solve any technical problems in the Animation pipeline before development support.
Set up layout and use motion builder for motion capture and transfer motion capture for animators.
Zimmerman Advertising - Animator Aug 2012 / Nov 2017
Character rigging and animation in CG commercials for clients such as Nissan and Tire Kingdom.
Developing and maintaining pipeline and rigging tools with the use of Python and MEL scripting.
Supporting team members with creative solutions to technical problems in production.
Savannah College of Art and Design - BFA Animation May 2012
Character Animation, Rigging and Scripting.
Animation Mentor - Character Animation Track Jan 2014/July 2014
Two character animation courses of mechanics and acting in a collaborative environment.
CG Master Academy - Character Facial Rigging for Production June 2016
Certificate of completion for Facial Rigging for production workshop with Dreamworks Rigger Wade Ryer.